Haunted House

Escape this virtual house of ghostly fun

1.5 - 2 hours
Indoors
Competitive / Collaborative
4 - Unlimited

About

Night is falling. The path at your feet wanders into a dark wood. In the distance is the glow of a house. Eery hypnotic music drifts from the basement into the heavens. As you approach, the gate swings open and the door creaks wide beckoning you inside. Your group steps over the threshold and the door slams shut. You are trapped inside. You discover that one of your team can communicate with the dead. This is your team’s Ghost Whisperer who is cursed with three ghoulish quests by the ghosts and malevolent spirits of each room. A candle flickers. The clock is ticking. Command courage to let your eyes wander the depths of each room searching for the clues that will guide your Ghost Whisperer to solve its mysteries, releasing you all to the next room and ultimately to Escape the Haunted House together alive!

Learning Outcomes

Haunted House has been specifically designed to develop an attitude of courage in teams. The gameplay drives teams to work together, valuing and celebrating each person’s ideas, actively listening and to nurture discussion. As team trust builds, participants learn to shrug off a fear of failure, take courage to speak up and communicate their ideas with clarity. Through trust, self-belief and courage teams discover the successes that collaborative deductive reasoning can bring.

When excitement and anxiety come into play, practicality and logical thinking can become skewed. Teams that keep a cool head will be able to think rationally under pressure and employ problem-solving skills together.

The infectious and fun escape room style challenges and engaging theme bring a fresh perspective to working as a team. This is their chance to engage with their teammates in a new and informal way, bringing a totally fresh perspective to how they behave as a team.

By gamifying the critical components of courageous teamwork, Haunted House will become a memorable shared experience for your team to draw on long after the activity is over.

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